#ifndef GUIPAUSEMENU_HPP_INCLUDED
#define GUIPAUSEMENU_HPP_INCLUDED

#include "GuiScreen.hpp"

class GuiPauseMenu : public GuiScreen
{
    public :
        GuiPauseMenu(Core* core);
        ~GuiPauseMenu();
        virtual void initGui();
        virtual void updateScreen();
        virtual void drawScreen();
        virtual void onGuiClosed();
        virtual bool doesGuiPauseGame();

    private:
        void actionPerformed(GuiButton*guiButton);
};

#endif // GUIPAUSEMENU_HPP_INCLUDED
